Best Nintendo Games Ever
Image: Nintendo Life

The Famicom is now 40 years old. Time, huh? That's four whole decades of 8-bit Nintendo games, many of which defined entire genres and birthed enduring characters and series that would go forth and flourish in future console generations and are still starring in system-sellers today.

In honour of 40 years of quality from our video game purveyors of choice, we're publishing this list of the 100 Best Nintendo Games ever made. We're talking first-party published titles here, most of which Nintendo developed in-house, although you'll see some select second-party gems nestled in amongst all the gold from Kyoto's finest.

As with many of our ranked lists, this selection of the finest Nintendo games available to humanity is governed by each game's User Ratings on our database. Yes, this is a reader-ranked list, and a dynamic one that can change in real-time as individual game scores go up and down. As such, registered Nintendo Life users can click on the stars beside each game below and score them out of 10 and exert your influence on the ranking. If you've rated these games before, good on you! If not, it's never too late!

A couple of notes before we begin. We've excluded a handful of games to prevent repetition. The Wii U version of Breath of the Wild, for example, is incredible, but not enough to warrant having Breath of the Wild occupy two spots in the Top 10 (apologies for the spoiler there, but c'mon!). In cases where we've deemed the two entries to be too similar, we've kept the higher of the two (which, perhaps surprisingly, isn't always the HD or Deluxe Switch version). We've also removed all compilations in order to give more individual games a chance to shine. Complaints to the usual address.

Okay, that's enough prevarication. On with the countdown of the 100 Top Nintendo games of all time, starting with...

100. Fire Emblem: The Sacred Stones (GBA)

Fire Emblem: The Sacred Stones (GBA)
Fire Emblem: The Sacred Stones (GBA)
Publisher: Nintendo / Developer: Intelligent Systems
Release Date: 23rd Mar 2005 (USA) / 4th Nov 2005 (UK/EU)

The eighth instalment to be made, The Sacred Stones was only the second to get an international release. It stars royal twins Eirika and Ephraim in a story that sees them separate to protect their homeland of Magvel from invading forces. While it didn't add much to the established formula, it's an exceptionally solid and enjoyable entry and a fittingly impressive swansong for the series on GBA. It was included as part of the 3DS' Ambassador Program for early adopters of the system before its price cut, giving owners of that handheld an opportunity to catch up if they missed it on GBA back in 2005 and prepare for the franchise's 'awakening' on that system.

99. Banjo-Tooie (N64)

Banjo-Tooie (N64)
Banjo-Tooie (N64)
Publisher: Nintendo / Developer: Rare
Release Date: 20th Nov 2000 (USA) / 12th Apr 2001 (UK/EU)

Following the James Cameron school of thought for sequels, Banjo-Tooie takes a 'more is more' approach, with larger worlds, a host of minigames, an expanded moveset (including new first-person sections), Mumbo Jumbo as a playable character, bosses, and a multiplayer mode, plus the ability to separate the dynamic duo at certain times. Although it arguably flirts with the sort of excesses that made Donkey Kong 64 feel grindy at times, it's a big, chewy sequel, and one that holds up very well all these years later — perhaps thanks to a couple of decade's worth of training in the huge and interconnected open worlds of other games. Banjo-Tooie is filled to the brim with the series' trademark brand of cheeky fairytale wonder and fans will find a whole lot to love.

98. Rhythm Heaven (DS)

Rhythm Heaven (DS)
Rhythm Heaven (DS)
Publisher: Nintendo / Developer: Nintendo SPD
Release Date: 5th Apr 2009 (USA) / 1st May 2009 (UK/EU)

Rhythm Heaven (or Rhythm Paradise as we know it in Europe) is the epitome of simple, clear game design, yet it never feels half-hearted in any regard. Its bare bones presentation helps new players get into into the swing of things, and once you 'get' it (and its strange sense of humour), you'll find it very difficult to put down. It’s packed full of content and replay value, with tunes you'll find yourself whistling when you're away from the game, and still stands as one of the finest titles to grace the DS. Sure, the Megamix entry on 3DS collects together many of the best games from this and other games in the series, but this is still worth picking up in its own right. Trust us, you'll be in rhythm game heaven (or paradise, depending on your side of the pond).

97. Pokémon Black and White (DS)

Pokémon Black and White (DS)
Pokémon Black and White (DS)
Publisher: Nintendo / Developer: Game Freak
Release Date: 6th Mar 2011 (USA) / 4th Mar 2011 (UK/EU)

Pokémon Black and White may not have the added nostalgia of HeartGold and SoulSilver, but they're up there with some of the best in the series. What they lack in links to the past they gain by recreating the sense of discovery felt when embarking on that first Pokémon journey.

Black and White arguably suffer in reputation from being the only games in the series (thus far) to have direct numbered sequels set in the same region (albeit visiting new locations). Despite being shoved to the back of the queue in some people's minds, these introductions to Gen V are still fantastic games and well worth revisiting.

96. Pikmin (GCN)

Pikmin (GCN)
Pikmin (GCN)
Publisher: Nintendo / Developer: Nintendo EAD
Release Date: 2nd Dec 2001 (USA) / 14th Jun 2002 (UK/EU)

Shigeru Miyamoto takes up gardening and before you know it he's cracked out Nintendo's inimitable version of the real-time strategy genre. Featuring for the first time those tiny little plant creatures that you order around in groups to pick up rubbish, harvest fruit, and battle bugs and other beasties, it's disarmingly charming and utterly bloodthirsty at the same time.

You become very protective of the little critters that do your bidding and there's an immense feeling of guilt when you accidentally command a legion into a watery grave or awaken a nest of sleeping monsters that proceed to munch through great swathes of your army. The sequel might have had some great refinements and additions — and did away with the finite time limit — but there's something to be said about the taut design and focus of the original Pikmin. We like it a lot.

95. Diddy Kong Racing (N64)

Diddy Kong Racing (N64)
Diddy Kong Racing (N64)
Publisher: Nintendo / Developer: Rare
Release Date: 24th Nov 1997 (USA) / 21st Nov 1997 (UK/EU)

Diddy Kong Racing did for Mario Kart 64 pretty much what Banjo-Kazooie would soon do for Super Mario 64; namely, take the template put down by Nintendo and expand on it with colour and creativity to produce far more than a mere homage. DKR expanded the single-player into an adventure and the addition of planes and hovercraft required much larger, more complex circuits to race around. The game also provided the console debuts of Banjo and Conker. What more do you want, jam on it?

94. Advance Wars 2: Black Hole Rising (GBA)

Advance Wars 2: Black Hole Rising (GBA)
Advance Wars 2: Black Hole Rising (GBA)
Publisher: Nintendo / Developer: Intelligent Systems
Release Date: 23rd Jun 2003 (USA) / 3rd Oct 2003 (UK/EU)

Coming a couple of years after the original GBA entry in Intelligent Systems' Wars series, Advance Wars 2 might not have shaken things up a whole lot, but it offered a slew of nice additions, as well as a fun new campaign to work your way through. Certain COs were tweaked to be less overpowered (Max, anyone?) making this a more balanced game than its predecessor. It's arguably more of the same, but when the first course was so delicious, who wouldn't want a second helping?

93. Advance Wars: Dual Strike (DS)

Advance Wars: Dual Strike (DS)
Advance Wars: Dual Strike (DS)
Publisher: Nintendo / Developer: Intelligent Systems
Release Date: 22nd Aug 2005 (USA) / 30th Sep 2005 (UK/EU)

Advance Wars: Dual Strike isn't hugely different to its two GBA predecessors, and at times it can feel like a new 'mission pack', but when the base experience is this good, that's no bad thing. Additions such as having two CO characters in a battle enable you to fight on two fronts and add extra variety. Survival and Combatmodes add to the replayability, ensuring that like its predecessors there's plenty to keep you occupied.

This was the penultimate outing for the 'Wars' series on DS; the 2008 sequel Advance Wars: Days of Ruin was the last time Intelligent Systems took to the battlefield in a game that didn't have 'Fire Emblem' in the title. With the release of the fabulous Fire Emblem: Three Houses, the developer has another strategy hit on its hands, but we'd still love to see a return of the Wars series someday. Until then, we'll have to make do with returning to previous entries, including this gem.

92. Splatoon 3 (Switch)

Splatoon 3 (Switch)
Splatoon 3 (Switch)
Publisher: Nintendo / Developer: Nintendo
Release Date: 9th Sep 2022 (USA) / 9th Sep 2022 (UK/EU)

Splatoon 3 is more of the same, but refined to borderline mechanical perfection. It's the most fun we’ve had with an online shooter in years, and for series veterans it makes Splatoon 2 feel entirely redundant for all but its unique single-player content. It feels like the development team has solved every problem the Splatoon community was bleating on about, and then fixed some more that we didn’t even realise were problems until they were fixed. There's nothing revolutionary about it compared to its predecessors, and it's perhaps missing a Big New Idea™ that you might expect after five years, but Splatoon 3 is the pinnacle of the series, and the pinnacle of shooters on Switch.

91. Tetris DS (DS)

Tetris DS (DS)
Tetris DS (DS)
Publisher: Nintendo / Developer: Nintendo SPD
Release Date: 20th Mar 2006 (USA) / 21st Apr 2006 (UK/EU)

You can see the 9am meeting at Nintendo HQ now: "Mornin' all. So, we're putting Tetris on the new portable and we need a name. Ideas?"

Fortunately, Nintendo SPD didn't head straight to the pub after striking upon the revolutionary Tetris DS title, but knuckled down to produce one of the finest iterations of the block-falling classic ever made. With touch controls, Wi-Fi connectivity and a truckload of Nintendo nods and winks, it is still one of the best ways to play the game and well worth tracking down if you've never had the pleasure.

90. Xenoblade Chronicles X (Wii U)

Xenoblade Chronicles X (Wii U)
Xenoblade Chronicles X (Wii U)
Publisher: Nintendo / Developer: Monolith Soft
Release Date: 4th Dec 2015 (USA) / 4th Dec 2015 (UK/EU)

Xenoblade Chronicles X is sprawling, diverse, complex and entrancing. It utilised the Wii U's capabilities not only to produce a beautiful world, but showed how something as simple as a map on the GamePad screen can be invaluable. What's most impressive is the dynamism and impression of freedom in play - level caps and grinding are naturally part of the equation, yet they're managed within a structure where even small missions or Affinity quests greatly enhance the narrative and sense of place. To truly experience the story of this human colony and the vast planet Mira requires exploration and patience, and Monolith Soft found an impressive balance in bringing its vast range of gameplay systems and mechanics together. Occasional bottlenecks are infrequent and easily overcome in the broader experience, and overall Xenoblade Chronicles X delivers a hugely impressive RPG adventure. It was an enormous accomplishment for Monolith Soft and an irresistible part of the Wii U library.

89. Golden Sun (GBA)

Golden Sun (GBA)
Golden Sun (GBA)
Publisher: Nintendo / Developer: Camelot
Release Date: 11th Nov 2001 (USA) / 22nd Feb 2002 (UK/EU)

Golden Sun is a fine RPG, perfecting the classic formula whilst introducing unique mechanics of its own. An intriguing setting, likeable characters, and gripping story are the bread-and-butter of any good RPG, and Golden Sun doesn't disappoint on those fronts. The first few hours are a slog, but stick with it and you'll be rewarded with a rich, deep RPG that desperately deserves a modern day instalment.

88. Pokémon Crystal (GBC)

Pokémon Crystal (GBC)
Pokémon Crystal (GBC)
Publisher: Nintendo / Developer: Game Freak
Release Date: 29th Jul 2001 (USA) / 2nd Nov 2001 (UK/EU)

Pokémon Crystal is the perfect swan song to what many fans consider the best generation of Pokémon games and the series' final Game Boy Color entry. It featured a plethora of welcome new features over the base games — including the ability to play as a female character for the first time — plus more things to do, tweaked graphics and UI, and a slight notch up in the challenge department.

Crystal took what Pokémon Gold and Silver did so marvellously and made Johto worth exploring once more – and Kanto for the umpteenth time for that matter. It truly proves that nostalgia is far from the sole factor that makes this game so great to pick up again.

87. Advance Wars (GBA)

Advance Wars (GBA)
Advance Wars (GBA)
Publisher: Nintendo / Developer: Intelligent Systems
Release Date: 10th Sep 2001 (USA) / 11th Jan 2002 (UK/EU)

The first Advance Wars is a turn-based tactical classic. It might not have the huge amount of COs and new units that its sequels would bring, but as a result it feels more balanced and approachable; it generally feels very fair, even if you lose. And in those rare instances that it risks infuriating you, the immensely charming graphics and top notch music keep a smile on your face. We love a bit of Fire Emblem, but we've had our fingers crossed for years that Advance Wars will return some day. Keep 'em crossed.

86. Donkey Kong Country (SNES)

Donkey Kong Country (SNES)
Donkey Kong Country (SNES)
Publisher: Nintendo / Developer: Rare
Release Date: 21st Nov 1994 (USA) / 24th Nov 1994 (UK/EU)

This classic 16-bit platformer from Rare revitalised the character of Donkey Kong and introduced new members of the DK clan in a game that looked unimaginably impressive running on Super NES hardware back in the day. Donkey Kong Country's faux 3D sprites may not have aged too gracefully, but the underlying gameplay is as solid as it was in 1994 — this is still a thoroughly enjoyable romp.

85. Mario & Luigi: Bowser's Inside Story (DS)

Mario & Luigi: Bowser's Inside Story (DS)
Mario & Luigi: Bowser's Inside Story (DS)
Publisher: Nintendo / Developer: AlphaDream
Release Date: 14th Sep 2009 (USA) / 9th Oct 2009 (UK/EU)

Alpha Dream created a fantastic take on the Super Mario RPG idea years ago on Game Boy Advance, but they took the concept to new heights with Mario & Luigi: Bowser's Inside Story. The third title in the Mario & Luigi series, it would be easy to rave on and on about the game, but the best way to sum everything up would be to say Bowser's Inside Story is the kind of game that will remind you why you love playing video games in the first place. It's easily one of the best DS releases and although it received a 3DS update that we'd probably take in a straight contest, you really can't go wrong with either version. If this one passed you by, we recommend you get intimately acquainted with the King of the Koopas pronto.

84. Splatoon 2 (Switch)

Splatoon 2 (Switch)
Splatoon 2 (Switch)
Publisher: Nintendo / Developer: Nintendo EPD
Release Date: 21st Jul 2017 (USA) / 21st Jul 2017 (UK/EU)

Splatoon 2 is just about everything you could ask for from a sequel. It builds on everything the original online team shooter set up and then some; almost every single major issue people had with the first game has been resolved, showing that Nintendo is genuinely listening and wants to deliver the absolute best experience possible. It maintains the freshness you’d expect and throws in countless big and small changes and additions, every one of them for the better. Splatoon 2 is simply ink-redible.

83. Wii Sports Resort (Wii)

Wii Sports Resort (Wii)
Wii Sports Resort (Wii)
Publisher: Nintendo / Developer: Nintendo EAD
Release Date: 26th Jul 2009 (USA) / 24th Jul 2009 (UK/EU)

Showcasing the new MotionPlus accessory (eventually built into the Wii Remote Plus), Wii Sports Resort offered the kind of motion-tracking fidelity many of us had imagined the Wii would offer out of the gate, with highlights including fencing and throwing a frisbee for an adorable pooch.

82. Pokémon Legends: Arceus (Switch)

Pokémon Legends: Arceus (Switch)
Pokémon Legends: Arceus (Switch)
Publisher: Nintendo / Developer: Game Freak
Release Date: 28th Jan 2022 (USA) / 28th Jan 2022 (UK/EU)

Designated a mainline entry in the series by Game Freak itself, Pokémon Legends: Arceus feels like the result of the developers learning lessons for 25 years, refining the formula, and finally taking the franchise in a new, incredibly exciting direction. Technically it may stumble in places, but with an emphasis on extremely rewarding exploration, addictive catching mechanics, a fine roster of Pokémon and a genuine sense of scale that’s unlike anything in the series, Pokémon Legends: Arceus is up there with the greatest Pokémon games ever made in our book.

81. Super Smash Bros. (N64)

Super Smash Bros. (N64)
Super Smash Bros. (N64)
Publisher: Nintendo / Developer: HAL Laboratory
Release Date: 26th Apr 1999 (USA) / 19th Nov 1999 (UK/EU)

Bearing in mind how carefully Nintendo began managing its characters and their image after the misfire of the (first) Super Mario Bros. movie in the early '90s, it's remarkable that the original Super Smash Bros. and its inter-franchise scrapping got off the drawing board at HAL Laboratory. Fortunately, Masahiro Sakurai's crossover brawler was permitted to exist.

At the time, the idea of a 'platform' fighting game without health bars was pretty revolutionary. Instead, as you beat up your opponent, they'd become more vulnerable to knockback from your attacks, with the aim being to knock them out of the arena entirely. Catering for up to four players with a simple control scheme (especially compared to other fighting games) and the addition of weapons and power-ups to spice things up, this first Smash was a rock-solid foundation for a series that would become one of the world's biggest fighting franchises.

The number of combatants and complexity of the N64 original may pale in comparison with later rosters, which plucked from the annals of video gaming history, but we still look back fondly on the very first time we had the opportunity to open a can of whoop-ass on Pikachu.