Playing through Oxenfree II: Lost Signals will feel instantly familiar to anyone who’s experienced the original. Developer Night School Studio hasn’t gone out of its way here to create anything wildly different to its debut title, but has wisely opted to implement everything it's learned over the past seven years or so to create a game that feels much better paced with a smaller, more focused cast of characters.
Taking place five years after the original, Oxenfree II focuses on Riley Poverly as she returns to the coastal town of Camena (with the original Edward’s Island visible in the distance) to investigate interferences with radio signals throughout the environment. There, she meets up with Jacob Summers, an old acquaintance who becomes her partner over the course of the five-six hour campaign.
Riley’s past (and, in some ways, her future) is explored significantly as you make your way through the game, and it makes for a fascinating glimpse into her character and personality. Both she and Jacob are considerably older than the cast of characters found in the first game, and their interactions with one another feel a bit more mature, albeit with the occasional colourful joke thrown in for good measure. Their connection reminded us of the relationship between Henry and Delilah from Campo Santo’s Firewatch, but the similarities don’t end there.
Indeed, much like the first game, you’ll have a walkie-talkie in your possession along with a small, portable radio. The former can be used to contact your boss, Evelyn, along with various other characters you come in contact with as you progress through the story. What’s great is that you can whip out your walkie-talkie at any point and get some advice or guidance from your contacts — within reason, of course. There’s even a local radio host that you can contact once you’ve listened to their show enough.
The radio, on the other hand, works very much the same way as it did in the original. You can tune it to various stations — some showcasing local musical talent and others repeating ominous words and phrases, as you do — or, you can use it to tear portals in spacetime. Yes, Oxenfree II loses none of the mystery from the first game and even adds a few new ones into the mix, as you'd expect.
This time, the central mystery focuses on a cult group known as ‘Parentage’, and you’ll be bumping into a number of its members over the course of the story. Naturally, these folks tend to be a bit hostile towards Riley and Jacob’s meddling, but their own motives become much clearer as you approach the final conclusion; needless to say, nothing is quite as it might seem in the world of Oxenfree II, and it’s all the better for it.
The story would suffer if it weren’t for the wonderful voice acting, and it’s arguably even better than it was in the first game. Cutting down on the overall number of cast members allows for some exceptional character exploration as Riley and Jacob make their way around Camena. There are almost no moments where you feel obligated to check in with certain characters because, well, there are really only two for the most part. It makes the story flow a lot better than the original.
That's not to say the pacing has been totally perfected, mind. There are still moments when walking through the environment can feel a tad monotonous, particularly during those rare occasions when you might have taken a wrong turn. Overall, though, despite the more open-ended nature of Oxenfree II’s exploration, its handy map feature (which is updated with useful notes as you complete certain story beats) and straightforward objectives mean that you’ll rarely find yourself at a loose end.
Speaking of objectives, the game throws a number of puzzles at you at various points in the story. These can be as simple as working your way around a blockage in the environment or finding a key to a locked door. Some of the more interesting puzzles see you tuning your radio to alter a visible signal on the screen to match a certain shape. Overall, though, there’s nothing here that’ll have you pulling your hair out; most of the puzzles are there to serve the story, and nothing more.
Looking at the visuals, there’s undoubtedly been a significant improvement here over the original game. Characters and environments look a lot more fleshed out and animations have been massively expanded upon. Riley and Jacob are exceptionally expressive during conversations, using their hands to aid dialogue and help make their mood a lot clearer to the player. Overall, Oxenfree II’s visuals signal a subtle evolution over the original; it’s not so different that it loses what made the 2016 title so great, but it’s improved enough that both veterans and newcomers alike can appreciate the difference.
Finally, though we clarified this in our earlier hands-on impressions, we should note here that you can play through Oxenfree II without experiencing the first game. That said, we personally wouldn't recommend skipping the original. There are various connections that, while perhaps not essential to the story, will be significantly more enjoyable if you play through Oxenfree first. Trust us on this.
Conclusion
Oxenfree II: Lost Signals is an excellent sequel that takes the story in a significantly different direction without losing what made the original such an essential piece of storytelling. The sharper focus on fewer characters makes for a much better-paced experience without the need to juggle multiple relationships. Pacing issues do crop up if you happen to take a wrong turn but, in spite of that, Oxenfree II still provides an intriguing, suspenseful mystery that fans and newcomers will both adore. Be sure to play the original first, though.
Comments 21
İ think İ have heard this game.
I'm someone who has a lot of time for story-driven games/walking simulators but even I would struggle to call the original game 'essential'. It was neat in places, interminably dull in others and the story in itself wasn't exactly thrill-a-minute stuff. Probably won't be dipping back into the world anytime soon.
I think we have different definitions of "essential".
Seems to be a game that divides opinion. If you've played the original, you'll already know whether you'll like this one or not. If you haven't played the original, it's only £1.79 at the moment (until July 19th).
I am pretty sure I fell asleep within the opening hour of the original and never went back to it. It seems to be one of those highly rated games that I don't get. Like Gone Home aka my most hated game ever.
I am so glad this is a 5-6 hour campaign like the original. Sometimes it’s nice to have one of these types of games that, for a few days, you play through then you think about and maybe play again shortly afterward to get a different ending and see how your choices affect the world, for better or worse. Not sure if I’ll take a moment to play this one right now, though I did preorder it (I’m deep in the wonderful FF16 currently), but if not, I’m certainly sneaking it in before Pikmin 4. Thanks for the review! Even though I already preordered, it made me a bit more excited for the title than I already was.
Loved the original. I’m all in for the sequel
The original game had a very interesting approach to the choice-driven-story genre and an intriguing twilightzone-esque narrative. This sequel sounds like a more developed and polished iteration of the formula, so I'm in
I was waiting for a review of this. I liked the first game and this seems significantly better judging by the revw content.
Cheers for the review.
I loved Oxenfree. As soon as I can afford it, I plan on picking up the sequel.
I think I'll get it on PC since it isn't coming to gamepass. Loved the original - but I read a review elsewhere that mentioned the load times on Switch being a downside.
I think especially given the modest beginnings, the first game was a wonderful, compact ghost story, with a bit of teenage angst that didn't seem too over the top. It had an excellent vibe, I'm glad they went in a new narrative direction but with just a bit more polish. I'm definitely in on this.
The first one didn't click with me thus far, though I only played a small portion. A walking simulator about some teens on vacation, constantly talking, talking, talking, that's not something for me. But everyone says it gets interesting when the paranormal (Stranger things) stuff starts to happen. I haven't played that far, might try again in the future.
I thought the first one was:
Boring in places
Awesome in places
Overall ok and just about worth my time
Will I buy the sequel? maybe when it costs peanuts.
I got the first one on sale and oof that game is boring
Loved the first game I played through twice. Will definitely get the sequel. Firewatch was the walking simulator that disappointed me. People spoke highly of it and I thought I would appreciate it like Oxenfree but I thought it was so boring and the story was not for me
I did like the first game but honestly I'm satisfied. Maybe I'll feel differently if the second one goes on sale heavily in the future.
I really wanted to love the first but just couldn’t truly get into it. I agree with the general sentiment that it was okay/ quite good, but never really grabbed me fully despite some cool sections.
How bad are the load times? I love the original, but the loading times were an absolute pain. But the load times seemed much worse in Afterparty, and I just stopped playing after a short while.
I’m one of those that loved the original, still quite regularly listen to the soundtrack. It did drag a bit in a couple of places but it was great for a couple of dark evenings by myself. Quite spooky and atmospheric. I’m sure I’ll pick this up at some point.
The first game definitely isn't an essential game. The atmosphere was good but that was about it. Dull characters and an anticlimactic story. I played through it twice, thinking I was missing something, but no.
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